Per multiple requests (notably from Clyde Roher and Jake Richmond), this episode starts off with some commentary on the different genres of anime and manga. From there I get into how genres work in general, and then how we view genres in role-playing games. This also kinda sorta marks a new “season” of the YKZ podcast, hence the new font in the title image and new theme song.
Much like Episode 7, this time around I briefly talk about a number of different topics, notably Nechronica (Ryo Kamiya’s forthcoming game), A-Kon (an anime con I’ll be attending as a guest of honor), Neko Machi (the webcomic I write for), and Adventures of the Space Patrol (a game I’m working on).
In this episode I’m joined by Jake Richmond–one of the designers of Panty Explosion and other great games–to discuss anime fans as a potential market for RPGs. We discuss our experiences running games at anime conventions (particularly his experiences at Kumoricon in Portland, Oregon), and how best to design games that can appeal to anime fans.
In this podcast I give an overview of a talk between Ryo Kamiya (designer of Maid RPG and Yuuyake Koyake) and South (current publisher of Witch Quest) about “everyday magic” RPGs that appeared in a doujinshi they collaboratively produced called “Doko ni Demo Aru Fushigi.” They discuss the challenges of heartwarming, nonviolent RPGs.
In this episode I talk about the referential nature of geek subcultures, and how that affects and can be used by role-playing games. Nerds naturally reference stuff, and use that to communicate better by generating a shared subculture. The question is, how can RPGs take full advantage of that, in both play and design? This is another solo episode, because in some ways I like doing those better, despite the fact that it’s harder to come up with good topics for them.
As I alluded to before, I’ve decided to slow down the podcasting a bit, not that I ever had much of a schedule to speak of. I’m slowly setting up a couple more interviews, but I have more than enough other stuff going on at the moment.
As you might have surmised, I’m gearing up to start playtesting Raspberry Heaven, and having entirely too much fun preparing the materials for it. I printed and cut out two sets of quirk cards, and even made a (flimsy) box for them. There was also a short thread on the game on Story Games, where it was pointed out (not for the first time) that the text doesn’t make it clear enough that the characters are all schoolgirls; I’m working on fixing that now.
I’m also working on scripts for 4-koma comics to put in the book, but I’m not having any luck finding an artist to hire who can actually draw 4-panel comics with screen tone. I may have to look into getting someone from Japan, something I’ve been wanting to figure out how to do anyway.
DLSite.com, Japan’s major site for selling electronic doujinshi stuff. Among the few tabletop RPG products are some stuff from Tsugihagi Honbo and Kodanuki Soba (which does D&D4e adaptations of elements of the Dragon Quest games).
In this episode I’m joined my by longtime friend Jon Baumgardner. He’s worked at several different companies doing marketing and brand management for anime, and I brought him on to talk about marketing techniques for small-press/indie RPGs, and for marketing to anime fans.
There’s a bird cooing in the background in some parts. I don’t feel like re-recording. Meow.
In the second half of my discussion of Japanese RPGs with Andy Kitkowski, we talk about indie/doujin TRPGs, some neat games we’ve seen, and localization issues. Also, for whatever reason the mp3 file worked out to be precisely 40 minutes.