This page has a rundown of all of my various RPG projects, from the stuff I’m furiously hacking away on to things I’ve been neglecting for years but refuse to completely abandon. I’ll try to keep it updated, but the most recent stuff is going to be on the main blog itself. I also have a Stuff For Other Games page, where I put links to things I’ve made for other people’s games.
- Fullmetal President
- Raspberry Heaven: This is a game I’ve been trying to develop forever, aimed at heartwarming slice of life stories about schoolgirls as seen in 4-panel manga like Azumanga Daioh and Hidamari Sketch.
A dark magical girl RPG, heavily (but not exclusively) inspired by Puella Magi Madoka Magica. It’s currently up to the 4th draft, with the 5th in progress.
A thoroughly silly hack of Apocalypse World aimed at the style of “90s comedy fantasy anime” like Slayers and Dragon Half. I put up the Dragon World Hack version 0.3, which is coming along nicely.
This is a tasteless party card game in the style of Cards Against Humanity, but with some odd twists here and there.
This is a game about teenagers who hunt cute monsters (like out of a Korean MMO) for spending money. The game is a mixture of social stuff and hitting monsters until they die so you can collect the valuable bits they leave behind. I’m currently in the process of reworking it as a Powered by the Apocalypse game.
This is going to be my attempt at a D&D-esque fantasy RPG. I’m aiming to combine a tactical combat system (kind of like D&D4e, but quicker and simpler) with a robust non-combat conflict system and some FATE style character mechanics. Also, it’ll unabashedly take inspiration from anime and Japanese console RPGs.
Adventures of the Space Patrol
Powered by a very simple variant of Fate, AotSP is a light, silly game about the members of the Space Patrol helping people with their space-related problems.
Thrash was the first RPG I created and posted on the internet. It’s a game aimed to emulate the martial arts action of fighting games like Street Fighter and King of Fighters. In 2007 I posted up a hugely delayed attempt at a Second Edition of the game, and while I hope to get back to it eventually (probably adapting the basic rules of Slime Quest), I haven’t touched it in a number of years.