Channel A is my first foray into card games, a creative game about making up anime series with the help of random stuff on cards. Asmadi Games publishes it now.
A thoroughly silly hack of Apocalypse World aimed at the style of “90s comedy fantasy anime” like Slayers and Dragon Half. I put up the Dragon World Hack version 0.3, which is coming along nicely.
The “M.A.I.D. Engine” is what I call the underlying rules system of Maid: The Role-Playing Game. (M.A.I.D. is short for “Maniacs’ Asymmetrical Interactive Delusion.”)
I’ve done a number of odd little RPGs, and you can read about them on this page.
A dark magical girl RPG, heavily (but not exclusively) inspired by Puella Magi Madoka Magica. It’s currently up to the 4th draft, with the 5th in progress.
Magical Fury is a simpler “sister game” to Magical Burst, with similar themes and mechanics, but a different style and lightning-fast mechanics.
- Adventures of the Space Patrol: Powered by a very simple variant of Fate, AotSP is a light, silly game about the members of the Space Patrol helping people with their space-related problems.
This is a tasteless party card game in the style of Cards Against Humanity, but with some odd twists here and there.
- Slime Quest: This is going to be my attempt at a D&D-esque fantasy RPG. I’m aiming to combine a tactical combat system (kind of like D&D4e, but quicker and simpler) with a robust non-combat conflict system and some FATE style character mechanics. Also, it’ll unabashedly take inspiration from anime and Japanese console RPGs.
- Slime Story: This is a game about teenagers who hunt cute monsters (like out of a Korean MMO) for spending money. The game is a mixture of social stuff and hitting monsters until they die so you can collect the valuable bits they leave behind. I’m currently in the process of reworking it as a Powered by the Apocalypse game.
- Thrash: Thrash was the first RPG I created and posted on the internet. It’s a game aimed to emulate the martial arts action of fighting games like Street Fighter and King of Fighters. In 2007 I posted up a hugely delayed attempt at a Second Edition of the game, and while I hope to get back to it eventually (probably adapting the basic rules of Slime Quest), I haven’t touched it in a number of years.