I became acquainted with Malcolm Harris because we’d both been invited as guests of honor for A-Kon (an anime convention in Dallas) in 2010. He’s the driving force behind Channel-M Publishing, an independent publisher of comics and RPGs, including Witch Girls Adventures. I’ve met very few people who are quite so passionate about creating and sharing their creations, and his enthusiasm is wonderfully infectious.
We finally got around to connecting on Skype to record a podcast, and Malcolm shared his insights on Witch Girls Adventures and how with it he’s designed and marketed a role-playing game aimed at teenage girls. He also talks a bit about the Witch Girls movie short he’s working on, as well as other games (Macho and Nemesis: Remix) and forthcoming Witch Girls supplements. He’s a really busy guy, to put it mildly.
Macho, Malcolm’s over-the-top action hero RPG, due out this year
Nemesis: Remix, a superhero RPG for fans of superhero comics, due out in late 2012
Even more stuff on the horizon for Channel M!
Malcolm says believe in your self!
The technical quality of the recording wasn’t quite what I hoped; my voice is too loud, while Malcolm’s is too quiet (usually it’s the other way around) and has just enough of a background hum that it’s hard to boost without reducing the audio quality. (Plus you can hear me breathing far more than I’d like.) I hope you’ll bear with me all the same, because this is probably my most interesting podcast episode so far.
This episode presents a succinct but interesting interview with Steven Savage, the man behind both Seventh Sanctum and Fan To Pro. In the interview, Steven talks first about the Seventh Sanctum generators site and his philosophies of how randomness can inform creativity, and then about how RPG gamers can leverage the things their hobby involves into career stuff.
This is my first time recording a podcast with a guest in the same room (using my little Sony digital recorder), so there’s a little bit of background noise here and there, but I think it turned out surprisingly good considering.
In this episode I’m joined my by longtime friend Jon Baumgardner. He’s worked at several different companies doing marketing and brand management for anime, and I brought him on to talk about marketing techniques for small-press/indie RPGs, and for marketing to anime fans.
There’s a bird cooing in the background in some parts. I don’t feel like re-recording. Meow.
The Yaruki Zero Games Podcast’s first interview is with Clay Gardner, designer of OVA: Open Versatile Anime. In this interview Clay shares his insights on the game’s development and publication, as well as his experiences interacting with the fans and his future plans for the game.