Golden Sky Stories is taking even longer than the overly long time it had been taking, mainly on account of Real Life being difficult for us. I’m hoping to finally launch the Kickstarter in early 2013. The layout is now just about done barring a couple of tiny corrections, and we’re close to getting the math lined up for the Kickstarter. In the meantime I’ve got a little treat for anyone who’s been interested in learning more about the game.
“The Broken Window” is a Golden Sky Stories replay made from a recording of a game session I ran for some friends a few years back. I put it together in order to give readers some idea of what a typical session is like, though GSS is quite unlike a typical RPG in many ways. The PDF has original art by Sue-chan, layout by Clay Gardner, and copious footnotes to help you understand what’s going on. The story is about how a broken window ultimately led to new friendships.
Download “The Broken Window” (PDF)
An Aside on Writing Replays
This was the first time I typed up a replay. I don’t know that I’ll make a habit of making them (if nothing else in subsequent attempts to record game sessions I started feeling like having a recorder was kind of a jinx or something), but it was an interesting experience all the same. It wasn’t as painstaking and irritating as the transcriptions I did for a linguistics class that one time, but it really exposed the differences between spoken and written language. In face-to-face role-playing we really do use inflection and gesture a lot, things that are hard to capture in writing. This was that much more of a problem because I was trying to transcribe a 2-year-old audio recording. There were times when one of my friends would say something like, “And then I go boop!” and me from 2 years ago totally understood, but in the present I had to guess. It may be our Northern California dialect, but we also say “okay” and “like” a whole lot, and it’s only really obvious when I’m trying to transcribe stuff and every line seems to start with “Okay,” and include an unnecessary “like.” It was a lot of work to type up, but not too bad, especially since the entire recording was only 90 minutes. After doing this, I think I’d like to see more replays in general, because they force you to engage role-playing in a different way, especially if you’re the one doing the writing.




Suzune Hachiman is a fox henge. Although she looks like a young girl, she’s actually over 300 years old, and maybe a bit stiff and prideful in her age. Despite looking like young girl, she dresses in a formal kimono and talks like a stuffy old woman. Of the henge, foxes are the closest to local gods, and there’s a shrine to Suzune in town that provides her with offerings of food and money. She has many magical powers, and is well acquainted with the local gods around town.
Riko is a raccoon dog henge. Raccoon dogs (also known as tanuki) are a species of canines found in some parts of Asia, and like the raccoon dogs of myth, Riko can transform herself into all sorts of things. She can become a copy of someone she knows, or turn into a giant monster or an object. She’s a bit of a klutz too, though she has a knack for using her clumsiness to lighten the mood. Riko is fairly young, but raccoon dog henge can life for a century or more.
Kuromu is a cat henge, and a stray black cat. She doesn’t mind when people give her food, but she prefers to just do whatever she wants. Japan has lots of myths about cats turning into monsters, and Kuromu is not a fan of them. Cat henge aren’t monsters, just clever, sleek, and all-around awesome animals. They do however have many powers that let them move about unseen, and they have a unique ability to look into someone’s heart and see what they’re thinking.
Koro is a dog henge. She’s actually someone’s pet, and to her the collar she wears is a treasured reminder of someone she loves. She loves to play and make friends, and she can be very protective of those she cares about. Dog henge have powers that let them protect, reassure, and comfort people around them. For Koro this is a natural fit, since she’s thoroughly good-natured and earnest. She also has plenty of dog foibles, including a tendency to chase her own tail. She’s sure she’ll catch it some day though.
Amami is a rabbit henge. Despite being so young, she’s already become very concerned about her appearance, and puts a lot of effort into making sure she’s dressed fashionably. Like most rabbit henge, she just hates being alone, so she’s constantly pestering people to play and spend time with her. Rabbit henge are good at drawing others to them, and they have a few magical powers that might come from the rabbit in the moon. A rabbit can make mochi to give as gifts, and every once in a while she can call upon the light of the moon to let people become animals and vice versa.
Sarah is a bird henge, a yellow canary. Birds spend much of their lives in the sky, hearing the songs of the wind, and the world of the ground is strange to them. Sarah sometimes seems barely aware of the world around her, but this is because she can hear the wind and everything it whispers. Her powers let her fly and hear the wind, and even give wings to someone else. Like a lot of birds, she has keen eyes but also has a hard time seeing at night (which by the way is an optional weakness that I don’t recommend if your game takes place at night).






