Category Archives: Gamer Culture

Conventions

It was in May of 2013 that I mostly swore off going to conventions. Not permanently or absolutely, but indefinitely, and for health reasons. I have problems with anxiety. In scientific terms anxiety is a sustained activation of the body’s fear response, caused by sustained stress. In my everyday life some days I’m perfectly fine, and other days it becomes a constant thing. Large crowds are a pretty reliable trigger though. I’m also in poor shape physically, which is partly a result of other medical issues I won’t get into here, but partly my own fault too. Between the two, even relatively brief visits to a convention can leave me feeling mentally and physically drained. It was after spending all of six hours at FanimeCon—and subsequently going home, turning my phone off, and climbing into bed—that I finally decided that, for the time being, I’d had enough. Where the fact that I’m alcohol intolerant[1] almost never even comes up, conventions are woven into the fandoms I’m involved in enough that it’s something I feel I legitimately need to make known. Well-meaning friends and coworkers and such assume that as a geek, conventions are a thing I would naturally want to do, and as my role in game publishing has grown I’ve gotten a few fans and business connections proactively asking me to come to cons. I don’t like that things have gone this way, but at this point in my life asking me to go to a place with big crowds of people is rather like inviting a guy with a sprained ankle to Staircase Land. I do need to do something about it, but it’s going to take some time.
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Happy Games

Lately there’s been some discussion of some pretty awful stuff that happens in the RPG scene, to the point where I get genuinely tempted to distance myself from the whole thing. I’ve been working on a blog post trying to address some of the awfulness, but it’s long and depressing and given the kinds of discussion that sort of thing can attract I’m not sure I can really handle it at the moment.[1]

Right now I want to blog about something more pleasant. I want to talk about happy, pleasant RPGs. It can be frustrating to try to talk to people about these kinds of things, and I see two major reasons. One is that violence is so ingrained into RPGs that many people just can’t even comprehend how you could have one without it, much less how it could be fun. The other is that I’ve found that any time you propose doing something unconventional in an RPG design, people act as though you’re demanding that the entire hobby should be that way from now on. I’m very big on variety, and while I’ve been involved in some very memorable long-term campaigns, to me the sheer variety of games available is one of the best things about the RPG scene we have today. When I say I want to see heartwarming, non-violent RPGs, I’m saying so from personal experiences that show to me that they can be great, and I mean I want to see them alongside all kinds of other games.

I’ve had direct experience with four such games–Golden Sky Stories, Raspberry Heaven, Clover, and Adventures of the Space Patrol[2]–which is probably a lot more than most people.


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