If you know me at all, you know that I’m really random about when I get inspired to actually do things, such that I jump from project to project all the time. The other day I got inspired to revive my project to do an iRiff of Final Fantasy VII: Advent Children, which in turn led me to get some better recording gear, which in turn inspired me to get back into podcasting. This first new episode is a recap of what I’ve been up to in terms of my own game design and translation projects. There’s quite a bit to cover. I started using Audacity (which is quite good), and didn’t feel like messing around trying to get the music in this time around, so for better or for worse this episode is an hour of just my voice.
My gaming group recently finished up a short campaign that started in the Smallville RPG and finished in Primetime Adventures. I enjoyed both games a whole lot, though I think PTA was the better fit for us. There are a lot of neat things about Smallville, but the thing that benefited our game the most was the Pathways character creation/relationship map system. I’m sure we still would’ve had fun, but I think the game wouldn’t have been quite so good without that sprawling relationship map.
I wanted to be able to put that kind of nifty stuff into other games, so I ended up writing up this thing called “Entanglements.” It’s essentially a genericized version of Pathways, with a few new elements I thought would be neat, plus some suggestions for using it with specific games. I haven’t actually tried it out yet, but I want to, especially for the next time I’m starting up a campaign of a game like D&D that has minimal built-in support for such things. So, this is a rough draft, and I eventually want to do a finalized version with an extended example and maybe an illustration or two. I might even get into more copious examples and d66 tables eventually, but we’ll see.
Update (2/1/2012): I made some smallish changes to Entanglements based on trying it out for a Wushu game a while back (which was tons of fun, but exposed a few things that needed refinement). I also added some stuff about group setting creation and expanded the section on using Entanglements with specific RPGs.