Tag Archives: Primetime Adventures


My gaming group recently finished up a short campaign that started in the Smallville RPG and finished in Primetime Adventures. I enjoyed both games a whole lot, though I think PTA was the better fit for us. There are a lot of neat things about Smallville, but the thing that benefited our game the most was the Pathways character creation/relationship map system. I’m sure we still would’ve had fun, but I think the game wouldn’t have been quite so good without that sprawling relationship map.

I wanted to be able to put that kind of nifty stuff into other games, so I ended up writing up this thing called “Entanglements.” It’s essentially a genericized version of Pathways, with a few new elements I thought would be neat, plus some suggestions for using it with specific games. I haven’t actually tried it out yet, but I want to, especially for the next time I’m starting up a campaign of a game like D&D that has minimal built-in support for such things. So, this is a rough draft, and I eventually want to do a finalized version with an extended example and maybe an illustration or two. I might even get into more copious examples and d66 tables eventually, but we’ll see.

Update (2/1/2012): I made some smallish changes to Entanglements based on trying it out for a Wushu game a while back (which was tons of fun, but exposed a few things that needed refinement). I also added some stuff about group setting creation and expanded the section on using Entanglements with specific RPGs.

Download Entanglements (PDF)