I’ve come to the conclusion that I need to look beyond my regular gaming group to get playtesting done. Don’t get me wrong, the friends I play with are awesome, but with difficulties with scheduling and sometimes a lack of enthusiasm in general, I’ve had a hell of a time getting more than two or three playtest sessions done in a year, and that’s nowhere near enough for whipping a game into shape. Although I’m still going to keep gaming and where possible playtesting with the usual suspects, I’m also going to start trying to run online playtests via Skype and IRC, and solicit external playtests as well. (Also, any advice for online play in general?)
The upshot of all this is that if you, one of my dear readers, is interested in playtesting one my games, with me online (I’m in the Pacific time zone BTW) or on your own, do let me know. I need to do playtests of both the games I’ve been designing–Adventures of the Space Patrol, Slime Story, and Raspberry Heaven (though the latter too will take some ingenuity to play online)–and some as yet undisclosed games I’ve translated and am working towards publishing. I’m also definitely willing to reciprocate with playtesting, though my ability to organize my own in-person playtest sessions is severely limited as I said.
Update: Thank you for the advice and volunteers! I’m going to work on getting the various games fully ready to playtest, pulling together the means to actually play online (Raspberry Heaven and Slime Story will require doing something clever with VASSAL or similar, and most of the games I need to test will require some kind of dice bot), and advertising in some other places to pull together at least one or two more people to form an online playtest group.