I started watching Clannad yesterday, got highly inspired, and wound up banging out a very simple game in a matter of hours. I’m not sure how well it lines up with the source material, since it’s from about 5 episodes of Clannad, plus what I can remember from Air and Kanon. Seasons is a very simple game, basically pure role-play with some guidelines related to revealing what makes people tick and helping them out. It bears some resemblance to It’s Complicated, only not as good.
Impressive. Your ability to translate your ideas to paper, your appropriate layouts, all of it.
The funny thing is, in terms of layouts I’m mostly just fiddling with MS Word. I’m still getting used to the new version with its ribbon thing, but they added a bunch of stuff for making documents prettier. And I can sometimes waste hours tweaking font choices and such.
Dude, I think you just may be as prolific as Jared Sorensen. later on, you need to assemble all these on one page.
-Andy
Like this?
I’m eagerly wayting for your playtesting and actual play reports.
This is my favorite Kyawaii RPG so far. I was thinking about it earlier this morning and an idea popped into my head concerning it.
Chains could be imported into a game that uses freeform aspects. As a character’s past get revealed, the aspect becomes broader. The biggest problem with the idea that I can see, is that it makes some types of chains more mechanically sound that others.
I like the idea of chains. It’s a great way to help figure out who your character is. It is something that could be added to other games to help flesh out your character.
Hm, I have been looking at Clannad this week, what do you think of it, as an anime series?
I like it a lot so far. It’s got this certain style, sort of a mixture of quirky and melodramatic characterization with touches of magical realism, that won’t work for everyone.
Nothing works for everyone :)