Tag Archives: Mascot-tan

Another Project: Retail Magic

After about 2½ weeks I finished the first draft of the Yaruki Zero book, which weighs in at a bit over 60,000 words. It’s like I got up to a certain speed with my writing and can’t slow down. Right now I’m having some friends look it over before I start on a second draft.

In the meantime, I got inspired to start on another new project. I’ve been wanting to do a new game using the rules of Maid RPG for ages now; I even came up with the idea to call the rules the M.A.I.D. (Maniacs Asymmetrical Interactive Delusion) Engine. I want to do this partly because it’s just something fun, and partly so the people put off by the maids might give the same rules a chance with subject matter that won’t freak them out so much. My attempt to make a new version of Mascot-tan didn’t work out basically because gijinka characters don’t mesh with random chargen at all. I may take another stab at it once I rethink the character creation rules, but a recent bit of renewed hysteria about Maid RPG got me thinking about it again.

My first idea was to do a game in the vein of Urusei Yatsura, about human and alien teenagers in everyday life. Except I don’t really want to rewrite Teenagers From Outer Space. My second idea, and the one I latched onto, was to make a game where you play the employees at a magic item shop in a fantasy setting. It’s something I’ve been wanting to do for years–I ran a game with the same concept using Risus a couple times–but the moment I allowed the possibility of using the Maid RPG rules for it, it made entirely too much sense. Characters can be random and zany on the level of Dragon Half, and the store setup naturally gives you an authority figure NPC like in Maid RPG. I’m still working out what other kinds of rules I want to put into the game though. I’m definitely putting in a d666 random item table, and rules for generating a boss and a shop. On the other hand while it seems natural if not inevitable to put in some kind of basic rules for doing business, I’m not sure of the right way to do it, especially since it needs to mesh with Maid RPG type craziness. (Also, I need to sit down and play Recettear, since I’ve had it on Steam for a year now and everyone who hears about the concept says, “Hey! A Recettear RPG! Awesome!”)

I very quickly settled on the name “Retail Magic” (if you’re picking up an element of deep sarcasm, it’s because that’s what I intended), and since I had a good chunk of my attempt at a new Mascot-tan written up, it’s not so long a journey to a functional rules draft.

One of the things that’s changed between 2008 and now is that I started working in the video game industry as a localization editor, and that helped me shed a tendency to be overly literal in how I translate things. There are an awful lot of things in Maid RPG that today I would word differently, both to better fit American standards (it would’ve been trivially easy to change the “Lolita” Maid Type to “Cute”) and for simple clarity (like renaming “Spirit” to “Stress Limit,” which succinctly tells you what it does). Putting together my own game text from the ground up lets me get everything just how I want it, and lets me keep a close eye on content without having to rewrite or outright excise a bunch of stuff from an original version.

Since I finished the first draft of the employee creation rules (minus descriptions of some of the traits), let’s give them a test drive.

Angelina (Age 24)
Attributes: Athletics 3, Cunning 1, Guts 3, Luck 3, Presence 1, Skill 0
Employee Types: Adventurer, Weirdo
Employee Special Qualities: Pet (albino falcon), Eye Patch
Employee Roots: Under a Curse
Employee Weapon: Holy Magic
Stress Explosion: Hiding in a Box
Colors: Hair: Wine, Eyes: Amber, Outfit: Beige and Off-White
Stress Limit: 30
Starting Favor: 0

Angelina is a former cleric who lost her eye in battle against the Dark Lord’s forces. She works in the store solely because she fell under a curse that makes it so she can’t leave. She’s been adventuring so long that she doesn’t quite know how to relate to normal people anymore, and when things get to be too much she tends to hide in a box until it goes away.

So yeah, I think I’m on the right track. :3

Update: Here’s a few more attempts at making characters.

A Small Update

I’ve kind of been all over the place lately, and getting creatively obsessed with different things at different times. I’ve done three playtest sessions of Dragon World (it’s getting there), then got into working on my UFO Girl novel, then started having a creative crisis over Neko Machi, then we went through a bit of a shakeup at work, and now I have a cold. I’ve been meaning to record and post up a solo podcast for ages now, and thinking of trying to do them as kind of a regular thing. Somehow I haven’t been able to find the time to even get started, and with this cold it’s not gonna happen this weekend.

Kin-Yoobi Con
I had a booth at Kin-Yoobi Con, and sold Neko Machi mini-comics and buttons, plus Maid RPG. It taught me some interesting lessons about the anime crowd, most notably that when it comes to art those folks gravitate much more strongly to characters they already know. I’m wondering if there’s a way to use that kind of appeal for RPGs but on the level of fan art seen at the artists alley at an anime convention.

Mascot-tan
A while back I had an idea to do new games based on the Maid RPG rules, which I would call the M.A.I.D. (Maniacs’ Asymmetrical Interactive Delusion) Engine. I decided to start working on a new version of Mascot-tan that’s basically a Maid RPG hack. So far it’s sticking fairly close to the basic Maid RPG rules, the main difference being that (by default) the group rolls and agrees on one mascot theme (bands, fighter jets, game consoles, RPGs, whatever), rolls up random stuff for their characters, and then each player picks which specific thing their character is a mascots of. Also, I started writing up new tables for most everything from scratch. Funnily enough even for anime maids I’d end up changing some things if I were to write up a Special Qualities table today, on account of anime has generated new kinds of cliches since Maid RPG’s original publication in Japan.

There’s also something else cooking for Maid RPG. :3

Ambitions
I want to bring Magical Burst or Dragon World to fruition in the next 6 months or so. Lately I’ve had kind of a love-hate thing going with Magical Burst, so it’s been hard to muster up the desire to actually look at it, but I have gotten some more feedback. (Plus I’m not good at balancing creative projects. I tend to work on one thing to the exclusion of others.)

Shout Outs

  • With Neko Machi I have the privilege of collaborating with C. Ellis, a woman who is very dedicated to creating comics. She’s doing a webcomic of her own (We’re All Star Children), is a contributor to the Womanthology project (which looks all kinds of amazing), and does plenty more stuff besides. I really do know a lot of amazing people these days, and she’s high on the list.
  • A while ago I translated a short story for Kizuna: Fiction For Japan, a charity fiction anthology for Japan tsunami relief, and it’s now available as a Kindle e-book.

Mascot-tan: Update!

A small update on Mascot-tan: the designs for the last two RPG girls (Twenty-tan and Story-tan) are complete. I’ll be making some minor revisions to the game, not to mention making the descriptions of the RPG Girls match the illustrations better, and putting up a snazzy, with-art-and-everything final version of the game in a PDF whenever I get around to it. I’ve made some good progress on Thrash 2.0, but it turns out I have a little more to go on that freelance translation work I was doing, so RPG stuff goes on a brief hiatus once again. TT3TT

Twenty-tan

Story-tan