Tag Archives: GenCon

Maid RPG Update: GenCon Indy 2008

I am so out of it right now, and very relieved that I’m done with conventions for the summer. ^_^;

This year’s GenCon was the launch of Maid RPG. We shared a booth with Khepera Publishing and Aetherial Forge, so the booth’s main offerings were Hellas, Ninja Burger, and Maid RPG. Three very different games, but all of them are awesome. Also, Jerry Grayson is a really awesome guy, and hanging out with him, Andy, Renee, Mike, and everyone else at the booth helped make the con for me.

Selling Maid RPG was one of the more amusing things I’ve done in a while. People would walk by the booth, eye it, and as soon as they started to comprehend what they were looking at, they would either be drawn closer like a magnet, or be repulsed like one. The word of mouth and internet buzz apparently paid off, because as this small press/indie stuff goes, it sold like hotcakes. We had a grand total of 70 copies to sell, and they were gone by the end of Saturday. I wish we could’ve had more, but we’ll hopefully have the online orders up and running soon enough, and Andy didn’t have to carry any home.

I ran two scheduled Maid RPG events. One was a purely random game where the Master turned out to be the son of Satan (Special Qualities: Demon, Evil Emperor, Family Hate, in a Post-Apocalyptic world). It was a very random game that sort of hilariously shambled along. Then on Saturday I went to run the Maidenrangers scenario I had so diligently prepared for, and found that I was running it for a familiar bunch of guys from Kentucky who proved that perverting the situation in Maid RPG does not require any random events if you’re determined enough. It was seriously amazing. And one of the tape-recorded everything. Be afraid.

Another cool thing about this project is just that I got to meet a bunch of RPG designers and other people big in the hobby. Several indie game designers stopped by the booth, as well as a good number of podcasters and whatnot. I lost count of how many people came by with Adept Press exhibitor badges (i.e., people who were part of the IPR booth), and I was routinely bumping into people whose names I know from online and from indie games. I also got to chat a little bit with Christopher Clark of Inner City Games, and when I went by the Arc Dream Publishing booth for a copy of Wild Talents they congratulated me on the game and were going on about how jazzed they were about it.

All in all, I’m extremely happy about how things turned out for us at the con. Admittedly I now need to stay home and curl up into a ball for a day or two, but it was easily the best convention experience I’ve had this summer, and for that matter in quite a while. Our friends from Kentucky want me to come again next year, but I really have no goddamn clue where my life will be at next year. If Maid RPG 120% or an English version of Yuuyake Koyake, or something else of mine comes to fruition I could well wind up feeling obligated to do that, but who knows. Andy will definitely be there with Tenra Bansho Zero and Maid RPG for sale, and if my finances permit that’d be enough of an excuse to come to help out.

Up Next For Maid RPG
As happy as I am to have Maid RPG out into the world, I’ve already spotted a few errors. We’ll have to put together an errata file in the very near future, and try to fix as much as possible in time for the next printing. We did as much as we could, but we also wound up giving ourselves tight deadlines for GenCon. If you have a copy and you catch something, please don’t hesitate to let us know. We’re kind of new to this whole “being an RPG publisher” thing, so I have to ask for you patience. The next one will be better.

There’s also the matter of doing the layouts and PDFs for the remaining scenarios that didn’t get into the book, and getting the full website up and running. I don’t know when that’s all going to happen, but it’s definitely on the to-do list.

I’ll be poking at my own original material too, and I intend to give all of it a decent amount of playtesting. However for the time being life is hectic, and I have no idea when I’ll really be able to commit the time needed to it.

One thing I am definitely going to do in the near future is put together a packet of all the stuff for my expanded version of the Maidenrangers scenario, complete with pregens, character sheets, etc. If the scenario sounds neat to you, I’d suggest waiting until I get this stuff ready, since I have a few important additions based on having two runs through it under my belt now.

I didn’t take that many pictures, but here’s what I did get. Mike (the Ninja Burger Mike) took some pictures of things I missed, including this unbelievably cute girl wearing bunny ears and holding a copy of Maid.

Non-Maid RPG stuff after the cut.
Continue reading Maid RPG Update: GenCon Indy 2008

GenCon Indy: Sifting the Program Guide

Here’s my second post stemming from GenCon Indy 07. I went through the GenCon program guide looking for titles of games I didn’t recognize. Here’s the list, with URLs and short burbs from those websites wherever possible.

  • WEGS: “WEGS is an old school sword-n-sorcery rpg that revels in the ‘let’s get a game together tonight’mentality. Flavored with an air of whimsical high-fantasy, the rules are energized by an
    errant rule system which encourages players to take risks and, most of all, have fun.”
  • Dragon Storm
  • Witch Hunter: The Invisible World: “Such a duty is one that few would choose willingly, particularly if they understood the nature of their foes. And indeed, when those foes are invisible to the untutored eye, even a willing guardian would never know that his efforts were needed. But those precious few, given sight of the Adversary, and the will to face them, are the Witch-Hunters.”
  • Crusaders of the Holy Lands: “Crusaders of the Holy Lands is a 13th Night Role Playing game set at the time of the end of the First Crusade. The Crusaders have had a prosperous existence and look forward to a peaceful future.”
  • Cadwallon: “Cadwallon is a role playing game played with miniatures. It lets you represent one of the heroes of a tight-knit group of adventurers.”
  • Dark Refuge: “In the distant future the evil and tyrannical government of Mars has waged war on Earth. In the catastrophic battles that followed, refugees from Earth have fled to the furthest corner of the inhabited worlds to colony D-455, now called Refuge. Hidden, humanity looks forward to enjoying this eden. But this planet is not quite what it seems. Dimensional rips in the fabric of reality have allowed energy called Leyas to seep into the planet’s atmosphere.”
  • Chronicles of Ralmar: “The Chronicles of Ramlar is a fantasy roleplaying game, with the heroic setting of Eranon, one of the two major continents on a world created by Ramlar, the Maker of All. The premise behind the game is to create your own heroes and weave their own chapters of legend and legacy to be immortalized in The Book—the ultimate annals chronicling Ramlar’s world.”
  • Beyond Mere Mortals: “Beyond Mere Mortals is a unique d20 superhero roleplaying game that brings you all the excitement from your favorite comic books – brought to your game table from Noble Hero Press!”
  • Battlestations: “Battlestations is a pulp sci fi adventure boardgame. Ongoing adventures feature simultaneous ship-to-ship and boarding combat in space. Players work together as a starship crew aboard a ship of their own design facing referee-controlled forces. You’ll track the heroes’ positions on the starship layouts and the starships’ positions on the space map. The action in Battlestations is character driven. If you want the ship to turn, speed up, or launch a missile or blast the enemy ship, a hero has to take an action to make it so.”
  • The Great War of Magellan: “The vast and desolate galaxy of Richard Hatch’s new epic Sci-Fi saga, The Great War of Magellan is meticulously captured in this innovative new role playing game produced by DGA Games. The story is incredibly deep and offers a myriad of possibilities.”
  • Ustio: The Rebirth: “It is a ‘Neo-fantasy, non-Tolkien’ role-playing game. The world is not based on the mythos, geography, races or creatures of Earth; that is to say not intentionally, but many things could be likened to creatures or races of Earth in some fashion – the game was designed by humans after all. That disclaimer withstanding, the game, world, breeds, creatures and history of Hlomb are ours and not based of of any fiction or mythos known to us.”
  • Trin’ Dar: “Welcome to Trin’Dar. A continent formed from the aftermath of warring gods; a realm kept in balance by a superior race of Dragons that will only interact in the guise of mortals. Explore a world where the only absolute is the unknown.”
  • Four Colors al Fresco: “Four Colors al Fresco is a roleplaying game of pulp-style adventure, set in an alternate Renaissance. The setting is Renaissance Italy — as it might have been. Had there been fantastic, pre-industrial advanced technologies in the hands of a few.”
  • Sign In Stranger
  • Mundi Animalia: “Welcome to the world of Mundi Animalia. A comprehensive system that lets you play anything from an ant to an elephant. It includes 6 sets of supernatural powers using the KaSE system used in Edward Abbot Abbot’s Flatland (Inflated) the RPG. Mundi Animalia is primarily usable as an omni supplement to an existing campaign to show the hidden world of animals.”
  • Bounty Head Bebop: “This roleplaying game was inspired by the world of Cowboy Bebop and takes over where the animated series leaves off; presenting players the opportunity to jump in and experience the adventure, humor, and drama of Cowboy Bebop for themselves. So roll up a character, pop in your favorite jazz CD, and 3..2..1… LET’S JAM!”
  • So Ya Wanna Be A Rock ‘N’ Roll Star!
  • Skies of Glass
  • Cursed Empires
  • In Dark Alleys
  • Khymir
  • Adventures In Fantasy
  • Strikeforce: 2136: “The StrikeForce Role Playing Game is based on the Conflict System. Gaining experience, StrikeForce characters gain detailed skills and access to more powerful technology. The world is a place of violent competition between Corporations, Nations, and Independent Guilds. The characters are placed in a world, where on the surface they appear to be the power and strength of society. Only to discover they are simply pawn of the larger forces that run the world. From the UN to the rumors of Paulson units and Aliens, the StrikeForces tend to be the asset of choice to get the job done.”
  • Iridium Lite
  • Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555: “Based on the hit TV series of the same name, Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555 chronicles the lives of children attending the elementary school in the suburbs surrounding the city at the center of the universe.”

The following didn’t turn up anything on Google: Ascent, Bullseye, Cats, Century’s Edge, Demon Hunters, HiBRiD, Luchador: Way of the Mask, Mithuria, Realmsaga, Serial, Spacers, Supernatural, War Gods. Some have too generic titles to let me find anything, and for others it was just that nothing came up. Anyone out there have any info?

GenCon Indy 2007: Aftermath

I survived GenCon Indy. I put a long diary-type report on my LiveJournal, but here I’m going to concentrate on actual gaming stuff rather than complaining about how tired I was or commenting on the restaurants I went to.

I didn’t get all that much gaming in during the con. I’m actually sort of ambivalent about this because I feel like I should’ve gotten much more in (why else does one go to a gaming con?), but I was feeling too physically and emotionally spent to handle much in the way of roleplaying.

I did however run two sessions of Maid RPG as planned. I put together a fairly simple scenario, and had the players make characters and go at it for the remainder of the three hours. The first session was brisk, random, and fun. The second was the single strangest RPG session I’ve ever witnessed, and at times I had to put my head on the table and breathe deep to be able to handle it all. John Kim was there for the second one, so hopefully he can provide more useful commentary than my sleep-deprived brain could hope for.

I think I came home with a total of about 20 or so different books, a mix of indie RPGs and bargains, so I have entirely too much reading material now. I got all inspired to play more of these games with my friends, so I’m going to finally try to organize to play The Mountain Witch in the near future, as well as my neglected Fudge-powered Halo game. I also want to work more on my own games, and try to properly integrate playtesting into the process. Raspberry Heaven and Anime Dreams are actually relatively close to being testable, and I have a very solid idea what I want to do with the next revision of Tokyo Heroes (based largely on Filip’s advice, and in general trying to make it much less handwave-y).

I got to hang out with Andy K a little bit at the RPG.net meetup on Saturday, so in addition to meeting a bunch of cool people I got hooked up with Meikyuu Kingdom, Demon Parasite, and Baka Baka RPG wo Kataru. The latter is a collection of a Japanese gamer’s columns on weird American RPGs, including some indie stuff, and even Panty Explosion (about which he notes that there are only two explicit psychic powers — levitating and making heads explode — but for some reason nothing to make panties explode). Andy did a very short demo of Tenra Bansho there, and I have to say it’s made of pure unadulterated awesome.

I still have a lot of other stuff to post about, but that’ll have to wait. Notably, The Hobby Games: The 100 Best book from Green Ronin is amazing so far, I have lots of games to read, and I went through and wrote down the names of all the RPGs being run in official games that I hadn’t heard of (like Bounty Head Bebop, basically Cowboy Bebop with the serial numbers halfway filed off).

GenCon Indy 07!!!1!

Tomorrow (very early) I head off to my first ever GenCon Indy, along with my friend Mike (and I’ll be meeting Guy Shalev in person for the first time). I think I’ve just about got everything ready. Packing clothes was easy; loading up my Zen Vision M and having all the information I need has proven pretty time-consuming. About the only thing I have firmly planned is running Maid RPG.

GenCon Indy 2007: The Pre-Game

My creative mojo is still on vacation — which is just as well since I have a crapload of school and work stuff to contend with — so nothing new to report on the RPG front except that my OVA-based dimension-hopping game (“Divine Machine”) is taking a long time to properly get off the ground, on account of a substantial portion of the group having various obligations to attend to for multiple successive weeks. I’m hoping we’ll be able to play on the 19th.

I’m beginning to wonder if GenCon Indy isn’t too damn big for its own good. It slipped my mind that event registration opened yesterday, and this morning (i.e., barely 24 hours later) about 2/3 of the RPG events were full. On the plus side that includes both of the Maid RPG sessions I’ll be running. Also, Guy tells me that since we’re staying at the Embassy Suites finding people to play with after hours shouldn’t be a problem. I’ll almost certainly wind up running Maid RPG at least one more time. Hopefully I can get in on some Shab-al-Hiri Roach, DitV, etc.