So, I got all inspired to work on Catgirl: The Storytelling Game again. I’m not really sure why, though reading D.Gray-Man probably has something to do with it.
For the setting, I played around some more with the different types of Awakened (supernaturals). In addition to the kemonomimi (catgirls and others like them), shinigami (Death Gods), and mascot girls, there are the Empowered (humans with special powers, such as sorcery, miracles, or psionics) and the Blooded (quasi-vampires, not unlike in Tsukihime). To the major types of enemies I added Dominators (humans with the power to enslave Awakened), the Syndicate (the real Men In Black, who want to create a mundane and static reality), and the Lost (corrupted and damned souls, not unlike the Hollows from Bleach).
For the rules I started off with a Storyteller system inspired variant of Fudge, but I’ve come up with some things that I think are kind of neat:
- Partially reversed death spiral. When a character is hurt, she gets -1 to intellectual/rational type actions, but +1 to instinctive, bestial actions.
- Rather than giving you a flat bonus for flashy narration, a stunt lets you use one skill or attribute in a creative way to possibly get a bonus on another.
- You can spend multiple Charm selections on the same Charm to upgrade it. You can do two upgrades, and these usually make a it more expensive to use.
- Characters have to start with a “Crisis,” some incident that puts them on the spot. (Basically a Kicker but with a more Japanese name).
The further along I go, the more I like what I’m coming up with. Although strictly speaking I could still use Opening the Dark, this is turning more and more into a game I really want to play. This really is turning into more and more of a runaway project.