After getting some important inspiration out of the blue, and doing a good amount of writing, I’ve got a new playtest draft of Raspberry Heaven, my silly high school slice of life RPG.
The biggest change is that I’ve vastly simplified how Special Moves work in play. Players pick a card rank from 2 to 10 for each Special Move to be a wild card associated with it. This also makes it really easy to create new Quirks. I’ve put together a set of Quirk Cards, which will hopefully make it all-around easier to keep track of things. On the cards you circle the number of the card rank you’re using as wild cards for that Special Move.
The introduction mentions some stuff I’m working on/thinking about for the game. I’ll hopefully be doing some serious playtesting/playstorming soon, and generally whipping the game into shape.
Update (9/22/09): Added v. 0.3.2.