I was originally planning to wait for my local friends to give me some feedback before putting the rough draft of Thrash up on the web, but I got impatient, as I’m sure plenty of you guys have. So:
A couple of things to keep in mind about this:
- This is the first draft, so the text is pretty raw and unedited. There WILL be typos and such.
- There’s a list of things I’m concerned about in the game’s design on the very last page.
- I’m trying out some neat indie-influenced stuff, but this is still Thrash, which is a fairly traditional game. My model for this approach is Truth & Justice.
- Although the general approach to the genre is the same as previous versions, the changes are massive, and it’s pretty much an entirely new game cast in a similar mold.
Edit: I should mention, I don’t mind getting feedback here, on the Thrash mailing list, by e-mail (ewen (swirly-a) neko-machi.com), or what have you. It’ll be neat to have the ML start picking up again though… :)
Also, while looking for Thrash stuff on Google I came across this. Good times.