Now that my freelance translation stuff is mercifully done (for now), I want to get back into doing creative stuff over what’s left of the summer, including getting back into the swing of things with game design. Although I need more time to think about my Slime Story idea, I wound up coming up with a new game idea that while not groundbreaking per se is definitely promising and doable. There’s nothing quite like it as far as I know, and it’s not so ambitious that I’m worried about (a) whether I can actually finish it, or (b) whether the end result will be complicated enough to be a pain to get fine-tuned. More importantly, I’m actually excited about it.
Raspberry Heaven (bonus points if you get the reference) is meant to be a game about Japanese high school girls, but where Panty Explosion has them being mean to each other (plus the occasional exploding head), this would be about fun, everyday stuff. It’s Azumanga Daioh, Lucky Star, Ichigo Mashimaro, or Hidamari Sketch (take your pick) with the serial numbers filed off. Basically, a light-hearted slice of life kind of thing. I’m still working out how the rules will function, but I’m thinking the end result is going to look like a mashup of The Shab-al-Hiri Roach and Best Friends, but with a general feel more akin to Yuuyake Koyake. It’ll most likely be GM-less, something I’ve been wanting to experiment with anyway, and revolve around the players setting up scenes, very much like in the Roach.
It’s still very much in the preliminary stages, so while I have a rough idea of how I think the overall game will work, lots of things are up in the air, and there are lots of bits that I’m looking forward to discovering how I’m going to make them work. Of the four anime titles I mentioned above, three were originally done as yonkoma (4-panel) manga, so one wacky idea would be to somehow fit the four stages of kishoutenketsu (起承転結; introduction, development, climax, resolution) into the game somehow.