So, I got Wario Ware: Smooth Moves for Nintendo Wii. Like the other Wario Ware games it’s a collection of “micro-games” that are thrown at you rapid-fire, so fast that sometimes figuring out what you’re supposed to do is part of the challenge. I haven’t had a chance to try out the multiplayer stuff at all (because for some bizarre reason Nintendo felt it should be unlockable…), but the multiplayer on the GameCube version had some surprisingly meta-game stuff. Like, there’s a version where each turn a doctor tells the player to do something (“Stare At Player 2,” “While reciting a tongue twister,” “While yawning,” etc.) while playing the micro-game, and the other players tap the A button to applaud how well the player pulled it off. At the end, the score is actually based on applause, and success or failure at the micro-games is unimportant.
Anyway, I had this zany idea to do a “Game Thing” that sort of plays off of this idea in a tabletop format. The Host of the game has the players do weird little things with dice, a rubber ball, pencils, etc., that in turn determine success or failure at a main game, of which there are a couple different types, including a board game and a silly RPG. I’m tentatively calling this project “Neko Neko Wai!” on account of titles aren’t really my strong point. (Though if I do wind up keeping that title, it’ll be an excuse to get cute catgirl art for the game).