I am 3d6

Today I picked up a copy of the I Am 8 Bit book, from the art show of the same name. The artists have taken imagery from old school video games and reimagined them. When these images are transferred from video game sprites to art, a curious thing happens: it strongly emphasizes just how bizarre they really are. In Super Mario Bros., Mario has to confront walking mushrooms (goombas), floating blocks that may or may not contain prizes, bullets with angry faces, and so on. When you’re playing an NES game you’re not likely to question these things, but when you look at it in the form of a painting, it suddenly takes on a bizarre, surreal cast. Video games have since moved more towards realism, but a lot of the great, both now and back then, have some profoundly strance concepts behind their simple, addictive gameplay. Pac-Man, Q*bert and Dig-Dug — which also feature prominently in the book — are at least as strange Super Mario Bros., and the same could be said for Katamari Damacy.

In board and card games there seems to be a spectrum that runs between simuation and abstraction. On one end there’s stuff like the old Avalon-Hill wargames, while at the other end there’s (for example) Cheapass Games’ Brawl, which presents itself as a fighting card game but is mostly about matching colors. I think video games can be looked at in terms of this spectrum too, even within a given genre (Gran Turismo and Mario Kart are two very different racing games, for example).

But what about roleplaying games? The kind of abstraction I’ve been talking about mostly comes about as a result of making creative use of the medium itself; a game like Super Mario Bros. probably wouldn’t have come about on a game console more powerful than the NES, with sprites limited to a certain size and a definite need for reusable scenery and enemies. In D&D the basic combat mechanic is based around the abstractions inherent in how its hit points and ACs work, and this in a very combat-oriented game (“kill things and take their stuff”). The intent there I suppose was to streamline things — having all the dodging and weaving implied means that a single d20 roll can resolve whether or not an attack hits well enough to do damage, which is overall pretty nice.

A newer and IMO more interesting example of this is in Eiyuu Sentai Seigiranger (from the TRPG Super Session Daikyouen RPG anthology I ordered from Japan). Since it’s based on sentai shows it naturally includes “mooks” (the equivalent of Power Rangers’ Putty Patrollers), but they’re called “dicemen” and each has a six-sided die for a face that actually shows how many HP they have left. This is overall pretty silly (it helps that Seigiranger is pretty tongue-in-cheek) and it shoves the game mechanic directly into the continuum of the game’s shared world, and yet at the same time it’s a stroke of genius. The game uses playing cards for action resolution, and the dicemen transform the six-siders into a combination prop and play aid.

I’m not saying it’s an inherently better approach, but I wonder what it would be like to specifically try to build off of the medium of roleplaying games to the point where realism/plausibility with regard to other media is diminised. Granted, it’s probably in the nature of RPGs that this is hard to pull off well, owing to the medium’s general attitude towards story, but the possibilities are intriguing.

Catgirl: The Mewoing

Yet another RPG idea. On RPG.net there’s a threat titled “Photoshop a game that doesn’t (or shouldn’t) exist,” and before long anime stuff started filtering into the thread, like Exalted: Kawaii Edition, and that was followed by covers for theoretical fatsplats, starting with The Catgirls. It helps that I have a thing for catgirls, but anyway I almost immediately started having ideas for an actual RPG, with a bit of White Wolf flavor.

So, a modern-day occulty setting; the catgirls are among those who secretly defend the world against beings that would steal the very power of existence (I’ve been watching Shakugan no Shana), but like every White Wolf protagonist group they have many other enemies. There are humans who want to keep them as pets, other breeds of kemonomimi who hold grudges against the catgirls, and more besides.

I’d probably use Fudge yet again, but purposely structuring things very much like a WW game, with castes and/or breeds and something analogous to Exalted’s Charms (but less numerous and simpler), and maybe even WW-style health levels for damage. Castes would define a character’s role and charms just like in Exalted, and Breeds (or somesuch) would explain the circumstances of a character’s birth, much like in Werewolf: The Apocalypse (born a catgirl to human parents, was originally a cat, a transformed human, etc.).

I should mention there’s now an unofficial Fudge Forum, still kind of small (about 70+ members), but pretty active so far. I never quite got the hang of mailing lists (though the phoenyx.net people are supposedly working on a forum-style interface for the Fudge ML), so this is a good thing for me. Amongst other things, Bill Coffin mentioned that he’s interested in Fudge, and also that he likes the idea of going back to being able to do an RPG in 64 pages or so. If I actually do a Catgirl RPG (still don’t know what to call it yet), I think keeping it short would be a Good Thing.

Oh yeah, and on RPG.net someone posted Snakes On A Plane: The Roleplaying Game. You knew it had to happen.

Untitled RPG Idea

I had another idea for an RPG today, though I doubt I’ll work on it any time soon, if ever. I don’t know what the title would be, but the subtitle would be along the likes of “The Dystopian Ass-Kicking RPG.” The idea is that the game is set up like a movie along the lines of The Matrix, Equilibrium, Ultraviolet, V For Vendetta, and probably a good number of others I can’t think of right now. The world is screwed up, and the player characters are bad-ass warriors fighting to fix it. Some assorted ideas, any of which could be tossed or mutated:

  • Have the game be geared towards having a single player, whose character is The One.
  • Something to make it worth the players’ while to get into weird philosophical stuff.
  • Make motivations (Violet’s lost daughter, V’s revenge, Neo’s love for Trinity, etc.) play a substantial role in the game mechanics.
  • Do something to encourage battles that come off as works of art. One of the coolest parts of V for Vendetta was the “Dagger-Time” fight, and almost the entire appeal of Ultraviolet was in the way they set up the fight scenes*. Play with colors, shapes, settings, debris, forms of combat, clothing for the hero, etc., etc.
  • Play with stakes. Let players make sacrifices and get rewards (e.g., you get X bonus dice for this fight, but your character will definitely die gloriously at the end of it).
  • It’d probably wind up stealing lots of ideas from Wushu and There Is No Spoon.
  • And while we’re at it, possibly Dogs in the Vineyard, notably the Button Men-esque action resolution system. RPGs need to pay more attention to other tabletop games in general anyway.
  • The object of the game, of course, is ultimately for the heroe(s) to figure out who they are and what powers they have and then go and kick the big boss’ ass, whether that happens to be the leader of the dystopia or one of its best henchmen (paging Agent Smith). That’s when the game ends (apart from a brief epilogue), though sequels are possible.

Sometimes I have too much inspiration for my own good. ^_^;

*Ultraviolet may have been substantially better before the studio decided to cut out about 22 minutes of footage against the director’s wishes. And people wonder why Alan Moore hates Hollywood. I’m keeping my fingers crossed for a director’s cut. (P.S.: Samuel L. Jackson sez: “We got muthafuckin’ snakes yo!”)

Halo: The Covenant War, Update Again

I was putting off H:tCW, but I got back into it. At the moment it’s mostly a matter of working out the standard mechanics for stuff like autofire and vehicles. If I can get more done I might even be posting up the untested version to my website soonish.

I haven’t really started working on it seriously, but I’m also planning to put together some kind of rules for doing a game in the vein of Red Vs Blue, with the PCs standing around being incredibly bored and making lots of pop culture references. I’m thinking there’ll be something or other to do with each character having a different source of sanity (or whatever passes for such); for Simmons it’d be ass-kissing, for Church it’s be selfishness, and so on.

I also got a wacky idea from Galaxy Angel. It’d be a sort of follow-up to my memorable Star Sorcerer campaign, except the PCs would be actors who starred in a TV drama based on the exploits of the PCs from the original campaign.

[In-Character] Truth & Justice, Episode 5

Today we won. It doesn’t feel like it, but we won. I would gain nothing from killing Pinnacle, but knowing that he somehow escaped is gnawing at me.

It was a strange day, with a lot of waiting. Apparently Raz does comprehend the idea that swimming is best learned by starting in the shallow end of the pool rather than the depths of the ocean, because when I went to the training room he actually explained things. Which means yesterday he must’ve been testing me. For what I can’t say. His heart is (mostly) in the right place, but he’s infuriating sometimes.

Going shopping before a super battle is a surreal experience. Sam went to a toy store for a massive squirt gun, while Jack wanted to go to a hardware store. Raz managed to get himself kicked out, and apparently decided to “punish” the store manager for not wanting to sell a chainsaw to an unstable-looking 16-year-old by stealing his wallet. Irony abounds, and I was too amused to get angry. Dynamo stayed as far away from the superhero aisle in the toy store as he could without letting it be obvious.

We lured Pinnacle out to a car lot near where he’d wanted us to come. His skill was… unreal. I just couldn’t touch him, and Raz didn’t fare any better. (Raz seems to have a hard time with the idea that someone in the world could be more skilled than him). Dynamo managed to score a good hit, but still not enough to really faze Pinnacle. It was a combined effort–Jack teleported Pinnacle into a half-crushed car, and Raz and I combined our efforts to stomp on it from above–that brought the confrontation (I hesitate to call it a “battle”) to an abrupt end. Still, there was absolutely no sign of Pinnacle, and no reason to believe he isn’t still alive. His cloned soldiers vanished in front of our eyes, and the only thing left in the warehouse was a laptop whose contents were sealed away with military-grade encryption. He knows us a little too well–he might even have surveillance capability matching or exceeding our access to street and satellite cameras–and he’s still at large. The only good thing here is that for the moment he’s more interested in us than he is in hurting innocents, but then he knows that’s something he can leverage against us.

And another thing: I need a new motorcycle. It hadn’t occurred to me that the Mega-Rider armor weighing over 500 pounds means my bike can’t possibly support it. If I was operating out of Tokyo I might be able to lay my hands on dad’s old Fenrir II, but for the moment I’m out of luck. The armor’s weight has been reduced with its recently modified form, but not nearly enough to ride an ordinary dirt bike. And besides, especially for superheroing, that kind of horsepower could actually come in handy. And don’t get me started about the new Fenrir VIII.

I’m not sure if I should, but I want to call home, to see if mom is okay. There could be some kind of trap set for me already, but what choice do I have, really? Maybe there’s a way to use the resources at our HQ to make a call untraceable…

[OOC: I can’t help but be reminded of the closing number from Once More, With Feeling: “The battle’s done and we kind of won / So we sound our victory cheer. / Where do we go from here?”]

[In-Character] Truth & Justice, Episode 4

[More of Hikaru’s in-character observations. The player of Raz has decided to so something similar.]

This morning Raz surprised me by acting somewhat civil and even saving me the trouble of asking him to show me how to fight. Through blind luck I managed to get one over on him and he just lost it and came after me full force, shapeshifting, super-strength, and all. I’m trying to figure out how to explain to him that different people learn differently. I need to be able to take a thing apart and understand what it’s made of, while he seems to prefer to throw someone into the water and hope they figure out how to swim. Combat has an emotional dimension, to be sure, but it can also be understood through “numbers.” The body has various strengths and weaknesses, points of attack and defense, limitations of perception, and so forth. An opponent is likewise a mixture of positives and negatives. Victory is a matter of taking away strengths and/or exploiting weaknesses. Thinking about it that way I can wrap my head around it, but when a rampaging visual rock lunatic is charching towards me I can’t.

Maybe that has something to do with why I decided to accompany him on “patrol,” which is his word for going to a bad part of town and getting into an unproductive brawl. Yes, crime is bad, drugs are bad, etc., but there has to be a better way of improving things. Moreover, we underestimated Pinnacle. We were in an alleyway and while Raz was busy ploughing through a gang of 15 or so, Pinnacle somehow managed to abduct me before any of us even knew what was happening. It was only through careful analysis of the surveillance footage after the fact that Glenn figured out that Pinnacle had used some kind of optical camouflage to sneak in and chloroform me and slip away. I had been expecting a cold-blooded killer and a skilled soldier, but it hadn’t occurred to me that a man who could afford cloned soldiers and powered armor could also get his hands on an optical camouflage cloak. I was very, very lucky that for the moment Pinnacle only wanted to use me to deliver a message. He wants us to turn ourselves over by 6 p.m. tomorrow, or he’ll let his soldiers loose in the middle of San Francisco. He’s playing on our desire to protect the innocent, something he obviously lacks.

We went over the powers available to our group members. Dynamo’s kinetic energy enhancement, Jack’s shadow power, Raz’s shapeshifting and super-strength, Sam’s hydrokinesis, and finally my rider powers. When I demonstrated the transformation an odd thing happened though: the armor was different. It was smaller and, frankly, more feminine. It looks like it’s adapting to my physiology much faster than I had dared to hope. (I should think about what to call myself when it stabilizes.) Supergroups have always had a diversity of powers, but I feel like we’re blatantly mismatched. The Watchmen were varied, but we seem to all come from completely different worlds. I am very much a Japanese transforming hero, Dynamo is a rank-and-file American superhero, Raz seems to be part demon, Jack comes off as a homeless guy with weird powers, and Sam… is a pro-wrestler.

I had a dream last night, and when I woke up at 5 in the morning I couldn’t get back to sleep. (Not that I’ve been sleeping well the past few days anyway). In the dream I was a little girl with magical powers, and I was fighting alongside my father. I can’t remember any more. I don’t dream often, and I don’t often remember the details, but the remaining fragments of this dream are still right behind my eyes. I didn’t even see him that much, but I miss my father. I miss the way he would make us feel like everything would be all right.

That’s right. The Japanese government is looking for me. And mom isn’t well. The Mega-Brace has to figure into the situation somehow, but… Can I risk calling home? Mom and Ryo should be alright financially with dad’s pension, but what if the need me? Maybe it was dumb of me to come to America, but I can’t even think about going back until we deal with Pinnacle. Maybe circumstances will force the issue again and I won’t have to choose.

Halo: The Covenant War, update

My friend Thinh (who also did art for Mascot-tan) has started in on the paper minis for my Halo RPG. I saw the sketches he did for the Grunt and Jackal last night, and was (predictably) very happy. I need to find a digital camera so I can take pictures of the minis from our superhero game… The Halo scenario I want to run is likewise coming together, though it’s mostly a collection of set pieces for battles strung together. I need to get around to buying a bigger dry-erase battle mat thingy too…

I’m also working on putting together a “soundtrack” for the game. Since it’s based on a series of video games (with pretty damn good music to boot), I’ll be using a combination of the Halo and Halo 2 soundtracks, plus some of the fan-created music that’s out there. I’m still debating whether or not to go to the trouble of using HBO’s dialogue databank to include snippets of dialogue from the video games. It could be fun (especially for the Grunts), but a lot of extra work too.

For the actual game itself I mostly need to round out the combat rules and stat up things. Midterms are starting to kick in at school (and on top of that I have to rush to apply for grad school), so I don’t know how much time I’ll have for to work on RPG stuff.

Halo: Combat Evolved RPG

One of the players in the T&J campaign I’m playing in has been going hog-wild making paper minis on cardstock and with original art (he happens to be IMO a pretty brilliant artist too), which were surprisingly helpful all around when we had a big battle against a bunch of mooks. For no apparent reason he made a Master Chief, and I wound up getting inspired to try and tackle an idea I’d been toying with for a looong time now — a Halo RPG. It seems like minis are at once underrated and overrated in RPGs. They make a really kickass visual aid, but they can also turn an RPG into a boardgame sometimes. Still, a lot of the fun of Halo is in the tactics, so it makes sense to include minis and maps in some capacity.

I’m kind of designing with a specific mini-campaign in mind, about a group of marines who, after endless weeks of boredom, find the planet they’re stationed on suddenly under attack by the Covenant. I’ll be using a highly customized flavor of Fudge–basically a simplified version of the stuff I was talking about for Ether Star, with templates and hit points–with character creation geared towards getting characters put together and into the action as quickly as possible. You pick a profession (just Marines for my first game) and a specialty (demolitions, sniper, ODST, etc.) to determine all of a character’s skills, one free Gift, three personal skills at Fair (+0), and a Quirk (Whiner, Ice Queen, Slick, etc.) to give some personality.

Fudge Points are definitely going to be an important part of the game; it’ll be not unlike Cinematic Unisystem how PCs use them to stay alive. Also, there’ll be an NPC Spartan whom the players can spend FP to give tactical direction, thereby giving them the collective tactical brain of the whole group (and the badass with the regenerating force field is someone you want to stay alive, after all).

The actual adventure is still a bit on the sketchy side, but between various Halo machinima series and entirely too many Megadeth songs (Return to Hangar, The Disintegrators, Crush ‘Em, Rust In Peace, Train of Consequences, etc.) I’m starting to put together what I hope will be a rocking experience. As usual, I’m going to put a lot of time into having a soundtrack for the game, in this case a mix of heavy metal, Halo OST selections, and whatever other soundtrack stuff seems appropriate. A lot of it will play out like an action movie (or god forbid an FPS) with a bunch of action sets where much asskicking happens, and some of these will definitely be based on Halo multiplayer stages.

[In-Character] Truth & Justice, Episodes 1-3

[This is my character, Hikaru Hirose, a.k.a. Mega-Rider II, eventually to be known as Victory Rider, trying to get her thoughts in order.]

Every time I think the world has completely turned upside down, it manages to invert itself in some new, unforseen way. I got into this mess because I acted on my conscience, because I was arrogant enough to think of myself as some kind of martyr shouldering a burden. A lot has happened over the past few days, and as more puzzle pieces come together I find myself asking some uncomfortable questions.

Through what seemed like a coincidence, I was among five people exposed to some mysterious substance, of which there is no trace and which I am now fairly certain is intended to activate metahuman potential. I can’t even begin to contemplate the implications this could have for the world. With the exception of Dynamo–whose metahuman abilities were already active–we all show the same single genetic modification. It’s hard to believe it could be something so simple, but there it is.

My case is different from the others though. Rather than gaining inherent powers, I’ve become able to activate the Mega-Brace and take on Mega-Rider’s powers. I really wish I had the facilities to study it properly now that it can be activated, because it’s opened up a host of new questions. Dynamo (a.k.a. Glen) said he had been told that only men can become riders. I seem to be able to transform at will now, even though I take on a distinctly male form when I do. The first time the experience was completely overwhelming, and… I kind of threw up on Raz. The second time, when we were attacked by some kind of mercenaries, I fought exactly as Mega-Rider would’ve in the old days, even shouting out ridiculous attack names. (“Rider Press“?) The fact that I can transform suggests that either the thing about riders being all men is merely cultural nonsense, or something about my genetic makeup–whether being half-human or a side-effect of the metahuman triggering agent–somehow “tricks” a failsafe mechanism in the Mega-Brace.

In any case, I’m starting to understand the nature of the Mega-Brace a little better. Whatever it is, it isn’t just a tool to be used as you might a screwdriver or a pistol. I think it contains some of my father’s memories. It remembers how he fought and is passing that knowledge on to me. And if the differences between the first and second time are any indication, it’s already started adapting to my physiology. I can only hope that it will manage to adapt further and let me transform into something a little more like myself. I wouldn’t mind being taller, of course…

Anyway, five heroes. Or metahumans at least. At the moment, I don’t see a team, and I think I’m part of the problem. At first I kept wanting to strangle Raz; he just didn’t seem to understand the idea that words mean things. I was waiting for my chance to tell him off, to say, “We’re not your enemy, so why is everything that comes out of your mouth meant to hurt?” It was perfect in my head. But there’s more to him than that, and this evening I felt like I was being a jerk.

And, I didn’t want to get into this kind of thing. I spent a decade resenting my father for getting himself killed, and now I’m ready to go off and do the same thing. I kept telling myself that I’d consider being a hero only if there were innocent people that needed saving, but when we tore into those mercenaries I enjoyed myself. A lot. I remember reading somewhere that men get a high from seeing bad guys punished that women don’t… It’s all complicated.

The thing that had Raz suddenly becoming so quiet is probably the same thing that’s weighing on all of us. We have the proverbial jigsaw puzzle in front of us, and we’ve just uncovered a big, disturbing piece. The cloned mercenaries and the metahuman trigger substance both look like they’ve come from one man, a German supersoldier named Pinnacle. It looks like he wants to build a metahuman clone army, and for the moment we’re the only ones who can do anything about it. And he knows who we are and has at least some idea where and didn’t mind making himself known when Raz and Sam were out and about.

Glen called him a stone killer. A lot of superheroes have died over the years, but from what I’ve seen not too many supervillains are the type to just take a human life in cold blood without any hesitation. When I think about who we have, I really wonder if we’re ready to fight a monster like that. When I think about the things he could do to us… Human beings are fragile in so many ways, and someone with the knowledge and power to exploit that… Ugh. The worst kind of evil must come from being able to treat a person as though they were a thing. It would be convenient if I could just ignore Raz, but he’s at least as human than I am.

But wait a minute… If Pinnacle really wanted to wipe us out, he wouldn’t have let Raz and Sam get away. Sam can control water and Raz has super-strength and can reshape his body, but neither of them are anywhere near bulletproof. If he’s a “supersoldier” he could’ve hit Sam’s car with a lot more than a cigar. So either he wants something from us, or he likes to play with his food.

And there are still other mysteries. Sam’s former tag-team partner (which will Ryo be more excited about? Me being a superhero or me knowing a real live wrestler?) vanished. All those classified military files on metahumans. They can’t all be related, but I can’t help but try to unravel it all, even if it gives me headaches.

Blearg/The Little Model

With school going at full blast I haven’t had too much time to devote to any kind of RPG stuff, apart from playing in my group’s weekly Truth & Justice campaign (I’m not sure I would be able to keep up if I were running a game right now…). For that matter I haven’t really been keeping up on RPG blogs much either, just doing my usual lurking on RPG.net and occasionally having some RPG ideas percolate in my brain. I’d really like to get some more stuff done for Tokyo Heroes and Thrash 2.0 once I have a better handle on school stuff, especially since I’m starting to get more ideas together for the aforementioned Ether Star and its own custom flavor of Fudge.

Anyway, what prompted me to post was this thread on RPG.net. Levi Kornelsen has basically laid out a new (still evolving) set of terms for discussing RPG theory, based on the idea that the terms used should be as intuitive as possible, and created partly in reaction to GNS and The Big Model. Right now it’s primarily new terms for Forge theory, but the ‘little model’ (as one poster called it) has already started to evolve some on its own. Of particular interest to me is how in addition to Challenge, Theme, and Simulation-Focused games, it has “Open Focus” and “Multi-Focus,” stemming from the idea that an RPG that doesn’t concentrate on a particular focus/mode isn’t inherently flawed. To the extent that I’ve found Forge theory useful, I think moving away from “crazy moon language” is a step in the right direction. Where it’ll go from here is anyone’s guess though.