As soon as school gets out, I go home, get my Spikinator™, and go hunt monsters.
When I was little, it seemed like everything worthwhile, every-thing wonderful, turned out to be a lie. Santa Claus was just the tip of the iceberg. The world is such a messed-up place, and we’re just little specks in it. No dragons, no magic, no nothing.
Then came the portals. Magic portals, spitting out magical monsters. Suddenly the world became something like the place I’d always thought it should be.
I’ve fought squishies and stumpies and shadow dogs. I’ve collected magic crystals and drank more healing potions than I can count. I’ve even slain a dragon, with some help from my friend Doug.
People call me a “monster geek” and tell me to get a life. A lot of the time we are just doing glorified pest control for money, but I have friends, I go on real adventures, and I live in a world that appreciates me.
Oh, and please remember to subscribe to my YouTube channel!
What is Slime Story?
“This guy has all the best ‘let’s smoke some peyote and watch anime’ ideas.”
– Eero Tuovinen
Slime Story is a role-playing game I’ve been working on for some time. It takes place in a world very much like ours, except that ten years ago one-way portals opened up all over the world and began depositing strange creatures that people have taken to calling “monsters.” The monsters contain parts that can be used to make things that are useful and in some cases downright miraculous, most notably healing potions. In some places corporations will monopolize portals, and in some far-flung countries warlords shed blood over control of them. In small towns in America, teenagers have taken to hunting monsters as a hobby and a way to get spending money.
In this game you’ll take on the role of teenage monster hunters who go on monster hunting runs and also live, love, fight, and so on like normal teenagers. The game is a mixture of social role-playing and tactical combat that feed on one another, and an odd mixture of traditional, indie, and Japanese tabletop RPG sensibilities.
Playtest Version 3
This is the current draft of the Slime Story rules, which seem to be functional but a little weak in some areas. I’m currently in the process of brainstorming some ideas that will probably bring some significant changes to the interlude rules and how they interface with the encounter rules.