The other day I finished playing Undertale. If you’re not familiar, it’s a pretty incredible PC game that’s… hard to properly explain without spoilers. The trailer calls it “the friendly RPG where nobody has to die.” It takes place in a world where, following a war between humans and monsters, the monsters were sealed underground. You play a human child who finds themselves in the lands of the monsters, trying to find their way. You wind up in a lot of fights, but you have the option to try to deal with them in a peaceful way (though it’s not always easy). It has a pretty distinctively quirky style to it. In some ways it reminds me of Homestuck, but then the creator of Undertale also composed music for Homestuck.
Undertale definitely seems to have struck a chord, and is a huge success in terms of both raw sales and inspiring tons of fanart and cosplay. I think that like Homestuck it speaks to subcultures and experiences that pop culture doesn’t really cover, but where Homestuck is a sprawling work of incredible scale (the creator once mentioned that if they do in fact put the whole thing out in book form it’ll be something like 40 volumes), Undertale is a relatively short experience, though certainly a memorable one. It has a lot to say about violence in video games (not unlike how The Stanley Parable is a commentary on choice and plot in video games), some interesting worldbuilding, and lots of charming and memorable characters.
Very much like how Madoka Magica helped crystallize what I wanted to do in a dark magical girl RPG and paved the way for Magical Burst, Undertale helped bring a vague soup of ideas together into the idea for a game that I’m tentatively calling “Pix.” (Or that may just be the name of the setting if I can come up with a better name for the game itself.) I’ve been wanting to do something with the inspirations that titles like Homestuck, Adventure Time, Steven Universe, and Cucumber Quest have been putting in front of me for several years now, and Undertale was what led me to the spark of an idea. Just as Magical Burst isn’t quite a Madoka RPG, Pix isn’t going to be an Undertale RPG per se, but its own animal, albeit with a healthy dose of Undertale inspiration.
Pix is the name of the land where the game takes place. The inhabitants are a little vague on the details, but its origins involve a tormented child finding escape in a video game, until her tormentor comes into the game world, and then some kind of cataclysm happens. Pix is a fragile mishmash of different kinds of reality, tethered to the human world by the Rainbow Spire. It has definite aspects of video games in its basic reality, but it’s rather like what happens with the NPCs when the player’s character isn’t around. The inhabitants of Pix try to live peaceful lives and help each other, partly because they know they need to in order to survive. They do receive information and artifacts from the human world, so they tend to get a bit fixated on pop culture. The aim of the game is to foster weird but gentle stories with a touch of pathos and (nonviolent) adventure.
So far the game is looking to be sort of a hybrid of Golden Sky Stories and Apocalypse World, with the twist that PCs are made by combining a Type (the general sort of creature they are) and a Job (what they do). This is kind of like what I was thinking of doing for the possible Adventure Time-inspired GSS setting, though I’m planning to change the basic structure a little more, and have AW-style stuff for naming and describing characters. I haven’t gotten too far into writing up the Jobs and Types (because I need to nail down more of what mechanics there are for Powers and Weaknesses to play with), but I do like how (for example) the Nerd job (which can variously be a super-scientist or just a huge dork) has a “Shipping” power that helps other people become friends.
Although I’ve now created two setting hacks for GSS, I haven’t done all that much tinkering with the actual engine before. Pix thusfar sticks fairly closely to GSS on several points, but parts ways in many others, and I’m trying to simplify certain parts (like connections). On the other hand I want to try for something kind of like Undertale’s Act commands, giving some degree of mechanical support for coaxing and befriending creatures you encounter.
I don’t start a project with a big manifesto in mind, but while Pix started with a burst of random inspiration, I think I want it first and foremost to be a heartwarming game that says “you belong.” The PCs are going to mostly be good-natured weirdos who are kind of broken inside, but need each other. Even when they’re lizards or sentient patches of fire, they’re people with their own feelings, hopes, and value.
Anyway, I have way, way more than enough stuff to take care of just now, but I wanted to do a bit of a brain-dump on this, since I’m finding it so exciting.