I finished up a first draft of Beyond Otaku Dreams, and just has a rather messy, abortive playtest. Right now I’m kind of lost as to what to do with it, so I’m tossing it on the internet to see what people make of it.
The core game is definitely a branch of the Fiasco family tree. I’m really liking the idea of RPGs whose rules don’t particularly concern themselves with success and failure, because it seems to open up a huge number of types of genres and stories that wouldn’t work nearly as well in a traditional RPG (as evidenced by games like Fiasco, GxB/BxB, Hot Guys Making Out, etc.). I especially like the idea of handling an epic “final battle” that way, though I didn’t get as far as trying those rules out in the playtest. I think the big issue with the game right now is that it leaves a bit too much blank canvas for players to fill it, but I’m not sure how to go about fixing that.
We were a bit tired and hot and in mixed moods, so I don’t know how much was problems with the game and how much was from other stuff.