This is a continuation from Part 1, where I’m making stats for my mascot character/muse Kurumi in different games. This time around it wound up being a mixture of very appropriate stuff and very strange stuff: D&D4e, Toon, Panty Explosion, and Teenagers From Outer Space.
Dungeons & Dragons 4th Edition
Race: Wild Folk (Auria)
Class: Sorcerer (Wild Magic)
Ability Scores: Str 8, Con 13, Dex 16, Int 10, Wis 14, Cha 17
Calculated Values: AC 13, Fort 11, Reflex 13, Will 15, HP 25, Surges 7, Surge Value: 6
Trained Skills: Arcana +5, Bluff +8, Nature +9, Diplomacy +8
Untrained Skills: Acrobatics +3, Dungeoneering +2, Endurance +1, Heal +2, History, Insight +2, Intimidate +3, Perception +4, Religion, Stealth +3, Streetwise +3, Thievery +3, Athletics -1
Feats: Hare’s Speed
Sorcerer at-will 1: Chaos Bolt
Sorcerer at-will 1: Blazing Starfall
Sorcerer daily 1: Chromatic Orb
Sorcerer encounter 1: Mists of Disarray
Items: Backpack (empty), Bedroll, Lantern, Rations, Trail, Rope, hempen (50 ft.), Dagger, Cloth Armor (Basic Clothing)
Background: Kurumi was born during a lunar eclipse, an event her tribe believes to herald both strife and opportunity. Although she was raised by two loving parents and a supportive tribe, as she reached adulthood she began to display magical power, a dangerous ability she could barely control. For the good of everyone, she ventured into the lands of humans in the hopes of learning how to control her powers.
In a great city she came across a young human wizard who was under attack by brigands. At the sight of Kurumi blazing with magical power, the attackers fled. The grateful wizard took her back to his school. His plan to reward her with a good meal and perhaps pointing her in the right direction fell away almost immediately. The wizard’s master insisted that Kurumi stay so that they could study her abilities, and, perhaps more importantly, the young wizard fell in love with her.
Species: Bunny Girl (Usamimi)
Description: A cute girl with violet eyes, pink hair, bunny ears, and a bunny tail. Wears a raglan babydoll T-shirt, a pleated skirt, and Converse All-Stars.
Beliefs & Goals: The world is a bright and happy place, and hardly anything bad ever happens here. Everyone can be happy, and if they’re not, well, it never hurts to help!
Hit Points: 7
- Break Down Door: 2
Pick Up Heavy Thing: 2
- Dodge: 8
Drive Vehicle: 5
Fire Gun: 5
- Hide/Spot Hidden: 6
Identify Dangerous Thing: 5
Resist Fast-Talk: 5
Set/Disarm Trap: 4
Track/Cover Tracks: 4
- Fast-Talk: 7
Pass/Detect Shoddy Goods: 3
Sleight of Hand: 3
- Incredible Luck: 5
Student Name: Kurumi Hayashi
Birth Date: April 2nd
Juunishi Sign: Rabbit
Blood Type: O
Godai Elements: Earth 3, Water 5, Fire 1, Air 2, Void 4
Home Room Teacher: Mr. Kawamori
Best Friend: Yumi
- Juunishi: Expresses her feelings clearly.
Godai: Has a lot of different kinds of friends.
Blood Type: Always willing to lend an ear.
Friends and Family: Is her mother’s precious daughter.
Hobbies: Good at cooking sweets.
Teenagers From Outer Space
Statistics: Smarts 3, Bod 3, RWP 5, Luck 4, Driving 2, Looks 5, Cool 4, Bonk 3
Powers: Magical Girl, Talk to Aliens
Knacks: Dazzling Smile +3, Get a Date +1
Traits: Always Cheerful, Passionate, Playful
Stuff in Your Locker: Hyperdimensional Library Card, Pocket Phone, Spring Shoes
Kurumi is the adopted alien daughter of a famous human novelist, Keiko Hayashi. She’s a friendly, cute, good-natured girl, but she doesn’t really understand her own alien heritage or powers. Her naivete about alien stuff–and high school in general–could get her into trouble, but her winning personality and dazzling smile will help her get through somehow. And failing that, her doting mother can be an absolute terror.