Progress

Okay, so here’s what’s going on:

Slime Story is finally starting to properly come together. I had to throw out a lot of my previous ideas for how the game might work, but the gears are actually fitting together. Right now the game in my head is like a mashup of Aitsu wa Classmate, Bliss Stage, and Tunnels & Trolls, with some Arianrhod, Yuuyake Koyake, 3:16, The Shadow of Yesterday, and D&D thrown in for good measure. It still needs a whole hell of a lot of work, but it’s getting there.

I’m increasingly thinking that fringe-y games that distribute creative input are more what I want to do. Running traditional games is proving too psychologically taxing. Not bad, not unpleasant, but they have a way of leaving me mentally exhausted at the end of the night. Besides, the friends I play with are all very creative people anyway. Also, I realized that, perhaps as a result of being the GM so often, immersion is not a priority for me.

I started on three different Kyawaii RPGs, and have been neglecting all of them, even the one that’s nearly finished.

For no particular reason, I’ve started working on a thing called “Anime+2d6.” I’ve basically taken the Anime d20 SRD and started re-working it into something kind of like Tri-Stat and kind of not. I will probably never actually play it, but it’s a mildly amusing way to kill time, and White Wolf isn’t showing any inclination to do anything with BESM3e ever again. It’s going slowly, partly just because I feel the need to edit out the SRD’s relentless abuse of the passive voice, though I also have to basically reconstruct the mecha rules and a few other things. When you think about it, the rules bloat BESM has undergone is pretty amazing. Needless to say, I’ll post it here when I feel I have something worth posting.

I still hate identity politics in RPGs. It’s like, with the whole Proposition 8 thing there are people speaking against gays even more than usual, and in a lot of cases, I want to walk up to them and say, “Have you ever actually met someone who’s gay in person? I’m guessing no, because if you had, you’d have realized they’re human beings like everyone else.” The way some people talk about indie RPGs reminds me of that. We’re all gamers, who want to have fun playing games.

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5 thoughts on “Progress

  1. Political analogy aside, I haven’t seen much of this “identity” tagging in RPGs subgroups. And why do I really want to bother with listening to someone on the hobby who just doesn’t care about the parts of the hobby I enjoy?

    It’s like a formula one racer trying to find belonging in a demolition derby.
    I’m not saying that one couldn’t enjoy the competition, yet he has to recognize what it is and not pretend something it isn’t.

  2. Be glad you’ve been missing out on that nonsense. RPG.net is generally fine for that kind of thing, but there are people who can’t seem to grasp that Ron Edwards’ infamous (and stupid) “Brain Damage” thing (which is best avoided) doesn’t define or represent the indie RPG scene. That’s why I was somewhat reminded of the people who will happily call gays abominations of nature (and much worse), and have clearly never met one.

  3. There are always people who make wild accusations, stereotypes and generalizations based on what they hear and see based on media. “Gamers are all virgins living in parents basements”, “Anime fans are really sick weirdos” and the perennial favorite: “Irish have drinking problems and fight leprechauns”

    Hell, I’ve dealt with a psychotic lesbian who amongst her stupid behavior really tried her darnedest to get me fired by playing the sexual harassment card just because I was talking to co-workers about behavior being influenced by gender. Doesn’t mean they’re all like that.

    The point is its about education, and sometimes people just don’t want to listen, or they do know but just say that to get attention. Still ya gotta try.

  4. So about creative input distribution — if you haven’t seen it, you may be interested in Nobilis, which in my opinion turns the axis of creative payoff on its head.

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