24 Hour Otaku

I decided to try doing another 24 Hour RPG, this time a sort of otaku version of Don’t Rest Your Head. More updates as I get more done.

Update 1: It’s 11:40 p.m. I was never one for all-nighters, so I’m going to get some sleep. This game is going to be VERY rough in its 24-Hour RPG form, but I’m pretty sure I’ll be able to finish it at least. Right now it’s looking less like an original game and more like a mashup of Don’t Rest Your Head and WEG Ghostbusters, and that’s probably not something I can really fix in time.

Update 2: About 11:30 the next morning. A friend of mine wants to go to Fry’s to look at DVDs and whatnot, and I can’t seem to motivate myself to work on this project anymore. The basic game mechanics are about as finished as they can get in 24 hours, and anything I’d add would be flavor text at this point. I’m going to call it quits, and possibly work on it more if I get back home in time. I’m thinking the 24-Hour RPG thing is just a bad fit for how I do creative stuff.

Update 3: It occurs to me that this might’ve turned out better if I wasn’t trying to sandwich it between days of my intense school schedule. The problem is not doing that would’ve required waiting months to do this. Anyway here’s the file. I was too lazy to hunt down the software to make a PDF.

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5 thoughts on “24 Hour Otaku

  1. I probably should. This has a lot to do with me being a rabid anime fan and majoring in Japanese. I’m not getting exposed to much other stuff of late.

    After reading to this thing that Jonathan Walton posted a link to, I find myself wanting to do a game based on one of Borges’ stories, but that’d require making time to read (and re-read) lots of Borges.

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