24-Hour Hikikomori, Part Deux

A while back I posted about the idea of doing a 24-hour RPG about hikikomori, and today I accidentally brainstormed about it a little bit. I think it makes more sense for it to be some kind of solo game, but I think it should be different from a choose your own adventure type thing. I’m thinking the game would be played in the form of writing a diary, either on paper or in a blog, and rolling lots of dice for various things along the way so the character could accumulate real friends, imaginary friends, insanities, and other stuff along the way that have to be periodically rolled for (or maybe cards or something). It would be kind of a pointless game, but that would be fitting for something about the life of a hikikomori.

Right now I’m going to be too busy to get much done on the RPG front anyway though. Just when I thought the freelance translation work had finished its chain combo, it super cancelled into the biggest job I’ve had so far. By the time that’s all out of the way, it’ll be just about time to start graduate school (assuming I get in).

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